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If captured, all the money earned in that session is lost: so it’s up to the player determining how much risk is worth taking from time to time. As more and more illegal races and cop chases are performed, the wanted/heat level rises, increasing the tenacity of the police agents in their pursue. This makes for an enjoyable formula, mimicking a bit the previous game, with the players having to race certain events during the day, then starting a nightly session as well. Of course, the retaliation to that crime won’t be involving the cops or via further violence, but this being Need For Speed, the player will have to get through weekly qualifiers and then reach the finals to be able to win back the lost car and face.
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An inspired choice was giving names and faces to the various racers that we encounter during the events, with even a few short but enjoyable side missions where we get to know them a little bit better. Truth be told, there’s also moments of surprisingly effective humor, with various dialogues making metacommentary on the franchise, taking shots on certain fanbases and IPs (such as a funny reference to a group of racers who focus on “the family” over 8 or 9 missions – wonder who could those be?) and so on. The storyline, as said, is pretty cheesy, with most characters being one-dimensional and not very memorable. It’s time to roll back onto the streets and take what’s theirs. Two years pass with the garage going back to its repairing roots, and the player encounters his/her stolen ride. One night, everything goes sideways, as the cops interrupt an important event, and in the meantime a group of criminals robs Rydell’s Garage of virtually everything, including the cars. They’re specialized in repairing and tuning cars and, as a not so legal side activity, also make good money and find new customers by being in the street racing scene. It wouldn’t be a modern-day Need For Speed without some cheesy yet fairly enjoyable premise, right? In short, after creating our cartoon/anime-style character (more on that visual choice later), our OC is introduced as one of the workers in Rydell’s Garage. A short marketing cycle and a controversial anime-influenced visual style had some eyebrows raised, but Criterion’s return to the steering wheel is a positively surprising one: find out more in our review! Let’s ride The long-lasting Need For Speed racing franchise is back once more! After working on the last three fairly divisive titles, Ghost Games is pushed to the side in favour of Criterion, authors of the Burnout franchise and some NFS games in the 7th generation of consoles too.
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